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1. The New Shard Server - in EVE General Discussion [original thread]
There's no way old tranquility will become new serenity, projections (at Fanfest '05 time) were that the starting market for EVE in China will be about 500K subscriptions. using current player behaviours; Tranquility reaches peaks of 20K under 100...
- by Seraph Demon - at 2006.01.12 23:13:00
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2. Exhorbitant Insurance costs - in Player Features and Ideas Discussion [original thread]
I like your suggestion, the sec rating bit wouldn't fly because the people who need insurance the most are the pirates. A better idea might be to have your insurance cost depend on your standing with the corp/faction whose station you are buying ...
- by Seraph Demon - at 2005.12.31 00:42:00
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3. phew! time to go now - in Out of Pod Experience [original thread]
rupture was snagged if you've asked for something and it's available, I will put it in escrow for you in Pator for 1 isk and eve-mail you to let you know there are 3 mammoths to be added to the list be aware that I'm still collecting all my ass...
- by Seraph Demon - at 2005.12.29 16:14:00
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4. phew! time to go now - in Out of Pod Experience [original thread]
I'm getting rid of my stuff so I have less incentive to come back to the game! Otherwise I'd just reopen my accounts in six months just to see the new T2 BSs I'm not giving away my characters, I worked really really hard to get them where they...
- by Seraph Demon - at 2005.12.29 02:01:00
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5. phew! time to go now - in Out of Pod Experience [original thread]
I'm parting EVE, on good terms :) after two and a half years of playing this incredible game, it's time to experience something different. A HUGE thank-you to the devs, you may see my resume someday (not to say you'll hire me), and best of luck ...
- by Seraph Demon - at 2005.12.28 10:54:00
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6. Stacking, buffs, debuffs - in Ships and Modules [original thread]
so, thedragoon took it upon himself to delicately remind CCP to take a look at the new stacking formula. it used to be that boosting modules would have a stacking nerf that was separate from and unaffected by enemies' EW modules that affected the...
- by Seraph Demon - at 2005.12.22 21:10:00
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7. Something Equally Nice For Minmatar: T2 Ammo - in Ships and Modules [original thread]
for AC ammo I would like: 2x ROF 2x DMG (so normalized damage is the same, but reloads are spread apart more) single damage type; 15% sig-radius penalty for EM 25% cap reduction for therm (or 100% more cap use per shot) 15% speed reduction for ki...
- by Seraph Demon - at 2005.12.21 16:07:00
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8. New Tractor Beams - in Ships and Modules [original thread]
Damnit CCP, you guys totally skimped on the glory that this weapon could have! Now that you have your new offices I'm gonna come over there for a summer internship and set you guys straight! Tractor beams should be useable on everything, consid...
- by Seraph Demon - at 2005.12.13 15:08:00
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9. Brutix Fury II Setup HELP ME - in Ships and Modules [original thread]
Originally by: Har Ganeth In the lows, fit a medium armour repairer, a cap relay and two cap hardeners. You may also like to fit a small armour repairer II. WTB cap hardeners
- by Seraph Demon - at 2005.12.13 04:00:00
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10. Change the stabber bonuses!! - in Player Features and Ideas Discussion [original thread]
The velocity bonus is very nice, besides giving you a higher base speed, it increases the bonus you get from velocity boosting EQ. Take an nanofiber that gives +16 m/s, if you're cool like me, you have nav 5, so that's really +20 m/s, but you also...
- by Seraph Demon - at 2005.12.10 05:10:00
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11. Massive size ships doing ballet moves in space - in Player Features and Ideas Discussion [original thread]
The strange dancing is not a bug. Ships in EVE have no angular momentum or inertia, so if you're moving slowly one way, and quickly accelerate into the opposite direction, even your huge battleship will dance around to face its new heading.
- by Seraph Demon - at 2005.12.01 03:55:00
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12. Tech level 2 Corporations - BANKS! - in Player Features and Ideas Discussion [original thread]
Chaos, I'll say up front, I didn't read all that you wrote, you have alot to learn about expressing your ideas succinctly. That said, banks would be an interesting addition to the game, but how will a player run bank differ from the EVE central b...
- by Seraph Demon - at 2005.12.01 03:52:00
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13. 1 built-in slot on all ships, only able to be fitted once - in Player Features and Ideas Discussion [original thread]
Edited by: Seraph Demon on 01/12/2005 03:46:03 The old version of this idea Given the revamping being done to the industry system, this might even be implementable, but my understanding is that EVE is EVE because fitting is never predictabl...
- by Seraph Demon - at 2005.12.01 03:43:00
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14. where does named equipment come from? - in Ships and Modules [original thread]
besides the mutual love of lesser modules... you can get BPs for some of them from pirate agents etc. (I think )
- by Seraph Demon - at 2005.11.11 16:40:00
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15. Ranis dronebay - in Ships and Modules [original thread]
I'm surprised that web drones are being introduced before the new web/scramble mechanics... Remember six months ago, TomB tried to push some new web/scramble rules on us and we whined them away... well what happened to version 2?
- by Seraph Demon - at 2005.11.10 15:44:00
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16. Missiles - in Ships and Modules [original thread]
Originally by: Emiug if target velocity = 0 when hit, damage should be 100% I agree with this. Damage should fall off more rapidly for smaller targets as they begin to accelerate, but stationary targets should always be WTFBBQ'd by missi...
- by Seraph Demon - at 2005.11.09 23:30:00
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17. Damage Control II - in Ships and Modules [original thread]
I'm impressed by how cleverly CCP implemented this. Notice that the resists are provided by module activation. So even though the resistance boost skills will apply to this module, they won't give their boost to the resistances that are listed, b...
- by Seraph Demon - at 2005.11.07 17:01:00
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18. Spare powergrid affecting cap recharge? - in Ships and Modules [original thread]
Edited by: Seraph Demon on 22/10/2005 03:40:19 I like this idea, but it would have had to be implemented from inception, everything in the game would change under it. Not to mention, projectiles would be totally broken! Autocannons use very l...
- by Seraph Demon - at 2005.10.22 03:40:00
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19. Asteroids: a simple yet effective idea - in Player Features and Ideas Discussion [original thread]
The reason obstructions for turrets is not implemented is computational, the calculations needed to perform line intersections with every object in space would be too cumbersome for the current server architecture, resulting in massive lag... thou...
- by Seraph Demon - at 2005.10.14 15:24:00
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20. Drone Hangers? Did They Ever Exist? - in Ships and Modules [original thread]
never made it in game I think a set of drone bay expanders along these lines would be cool though; have them all be low-slot mods needing 25 cpu, 5pg, +20 drone bay, +500,000 mass 100pg, +50 drone bay, +5,000,000 mass 1800pg, +150 drone bay, +5...
- by Seraph Demon - at 2005.10.07 17:47:00
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